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About this section  | 
A practical context  |  A balance of activities  |  The outcome  |  Why this approach?  |  The KS4 position  |  Curriculum 2000  | 

National Curriculum (England and Wales)

D&T: a practical context

The distinctive contribution of D&T to the curriculum is clearly stated in the revised National Curriculum (England and Wales) documents, ie. it should:

  • prepare young people to cope in a rapidly changing technological world
  • enable them to think and intervene creatively to improve that world
  • develops skills required to take an active and responsible part in home and community life (citizenship)
  • help students to become discriminating users of products
  • help students to become autonomous, creative problem-solvers
  • support students working as individuals and with others
  • equip students with the knowledge, skills and understanding about materials, tools and processes (technical know-how)
  • develop practical capability, ie. being able to use knowledge, skills and understanding to design and make products
  • encourage the ability to consider critically the uses, effects and values dimension of design and technology (technological awareness or literacy)
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    A balance of activites

    Curriculum 2000 restated the need for a balance of teaching and learning activities, ie. that:

  • D&T capability develops best through a planned programme of appropriately focused learning activities which develop students' designing and making skills, at the same time as their knowledge and understanding
  • students should gradually build up a resource bank from which they can operate to develop ideas, not just to acquire knowledge and skills in their own right, but in order that they may be put to practical use and transferred effectively when different contexts present themselves
  • the whole of the D&T curriculum should not be taken up with designing and making products, rather students should be challenged to design and make every now and then within their programme of study or course
  • The National Curriculum requirement is for D&T to be taught through:

  • product analysis/evaluation activities
  • focused practical tasks, egs. investigative and experimental work, individual and group activities, problem-solving tasks
  • designing and making assignments
  • The D&T curriculum should provide students with a range of types of activity, including:

  • investigative and experimental work
  • individual and group activities
  • problem-solving tasks
  • evaluation of existing products and systems
  • development of systems thinking and application of control concepts
  • taught inputs/demonstrations, eg. to teach techniques
  • discussion, eg. of technological issues and value judgements
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    The outcome

    As a result of their experiences in design & technology, young people should:

  • develop technological literacy in relation to a range of contexts, ie. become critical and analytical thinkers in relation to technology
  • develop practical skills and technical know-how (design & technology capability) and apply each purposefully to the other
  • It is this context from which young people should learn about food including the underlying science, design, and technology knowledge, skills and understanding. When young people design and make food products they should do so with knowledge and understanding, rather than without it.

    Life is fast moving and demanding, so people need to develop the skills of flexibility, adaptability. It is no longer sufficient preparation for life to acquire knowledge and skills about food. What is more important is to learn how to apply the knowledge and skills in a range of contexts.

    Why this approach?

  • technology only exists because people design with it and employ materials, tools and equipment to meet their varied needs, solve problems and create solutions
  • we create and we innovate - it is part of the human condition
  • on a daily basis we interact with, use, apply and adapt technology
  • specifically - we make decisions on a daily basis about food, diet and nutrition, we interact with food (preparing, choosing and eating it) at regular intervals and the food industry presents us with decisions about food which may be made on the basis of cost, nutrition, availability, need, preference, situation
  • we face everyday challenges requiring design & technological solutions, ie. thought through and worked out, using knowledge and skills acquired
  • success in life depends on being able to handle and work with ideas and materials - D&T capability requires both and gives students practice in doing this in preparation for life
  • material resources are an important part of the make-up of societies, economies and cultures on a global basis and D&T provides a good preparation for the world of work
  • D&T should be taught with reference to industrial and commercial practices to ensure that students are learning about and through 'real world' contexts, rather than this being limited to school technology
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    The KS4 position

    The introduction of disapplication rules and vocational courses means that schools have greater flexibility at KS4 in terms of the courses offered to students in the technology area. However, some schools use this as a way of encouraging students to opt away from D&T courses - a practice that needs to be challenged in most cases if students are to be offered courses that meet their entitlement to technological education. Further guidance about the statutory position of D&T at KS4 is available from QCA - www.qca.org.uk and DATA - www.data.org.uk.

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    Curriculum 2000

    Tips for meeting the new curriculum challenges in D&T departments
    Revisions to the National Curriculum (England and Wales) were introduced in September 2000 and it is against these curriculum requirements that schools will subsequently be inspected. The following checklist may prove useful for departments considering their readiness for these new challenges.

    • devise a programme of learning at KS3 that builds on children's previous experience, ie. that recognises they have been in school for six years before they arrive in Y7

    • address progression and continuity within and between key stages and across the whole of D&T

    • be a team player - collaborate with colleagues - a way of sharing and gaining expertise and taking them with you

    • work as a team in D&T to decide how to approach the teaching of common strands such as graphic skills, ICT and designing skills, egs. analytical, evaluative, investigative, decision-making skills

    • take the equivalent approach to the teaching of designing skills as the teaching of making skills, ie. teach students 'how to' design - provide them with the skills, techniques and methods

    • assess students regularly to monitor how the knowledge, skills and understanding that are essential for capability are progressing (the easiest way of doing this is to have learning objectives for each unit of work, against which you assess students)

    • challenge students from time to time with a major piece of designing and making - their chance to pull out all the stops and show how capably they can handle their knowledgeĠ skills and understanding - use these occasions to assess their developing capability

    • involve students in their own learning by providing them with on-going feedback about how they are doing and getting on

    • ensure that KS3 provides a relevant foundation for KS4 and that courses at KS4 provide rigorous experiences and teaching enabling students to:
      • undertake the piece of in-depth product development work that is the coursework
      • demonstrate knowledge and understanding by responding to examination questions - rather than the KS4 experience being 'the coursework' and 'the exam'
      • make reference to the world beyond school (other scales of production and ways of doing things

    • develop post-16 courses and viable groups - strengthen the subject at this level

    • incorporate ICT across D&T - it should be accessible as a resource to learning - refer to the revised National Curriculum (England or Wales) document to see what is now required and plan what you need in the way of training and resources to meet the new requirements

    ©foodforum.org.uk 2001. All rights reserved

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