Industrial design practices
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What is innovation in food?
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Turning ideas into real products
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The role of evaluation in the innovation process
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Teaching tips
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Teaching
about product design
Industrial design practices
As part of developing their knowledge and understanding about food,
students should be taught about industrial practices that relate to
the design and development of food products. They should understand
that designing is a process-based activity, requiring the application
of a range of designing skills, egs. evaluation, analysis, investigation,
creative thinking, but that different approaches to designing may be
taken.
There is currently a great deal of emphasis on how to develop students'
designing skills, such that they too can evaluate, analyse, investigate,
create and innovate and this is a major focus of the National
Strategy D&T Framework.
The following account of food product development outlines some of the key concepts, approaches and techniques to be taught. It is information that may be illustrated and brought to life by use of case studies, examples from industry, use of video, software and carefully selectedInternet sites. Students can be set tasks and activities that give them direct experience of these practices, egs. problem-solving around solutions to specific needs, evaluating other people's design ideas for feasibility, market research exercises.
What is innovation in food?
Innovation in food to do with the development of ideas for products you can make - otherwise known as designing or product development.
It is about putting food ingredients together in new, interesting or different ways, or using new processes. Food product development is mainly about improvement, imitation or variation of existing ideas, products or ways of doing things.
To be appropriate and useful, food product design should be carried out to meet people's needs. This might be:
the human need for nutrition
to address hunger
to meet a social or cultural need, egs. food to welcome visitors, for a celebration
New ideas may come from:
people brainstorming in teams
looking at what the competition are doing, eg. competitor shopping
marketing teams - who have a detailed knowledge of the market
consumer research - finding out about consumer needs and preferences
specialist consultants who have expertise in developing ideas
customer feedback about the failure or success of existing products
the need to improve, update or relaunch existing products
combinations of ingredients which haven't previously been put together
ideas in magazines and recipe books
recipes from celebrity chefs
fashion trends - often set by restaurants
new ingredients and technologies
travel - developing ideas from different cultures, countries and regions
ideas from the past being revived
government guidelines and health recommendations
constraints - egs. manufacturing considerations, cost, availability of ingredients
It isn't always the product itself that is new, but may be:
change in pack size, or different pack sizes added
change in design of the packet and consumer information
change in quality or price - eg. better quality/same price offers
change in product size
special offer/ introductory offer/ limited editions
change in flavour or additional varieties within a range
transferring one product type into another - egs. Penguin biscuits into cake bars, Mars bars into Mars ice cream
the way the product is to be eaten or served
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Turning ideas into real products
In industry, new product development is usually carried out by teams
of people working for a food company or retailer. Case study examples
are provided in the F-files by searching on product design, egs. Being
a Food Product Developer 1 and Being
a Food Product Developer 2.
Their skill lies in developing concepts or ideas:
a concept is a general notion about a food product around which ideas can be developed
it is a starting point for more in-depth thinking
it is a creative process of moving vague, early ideas into a more detailed specification from which a product can be developed further (modelling)
At the concept development stage the aim is to develop and model ideas. Ideas are gradually refined as they are screened for feasibility. A product specification can then be drawn up. This guides those who will be working on its further development and realisation. It also gives them something objective to evaluate against, during the prototype and trialling stages.
The concept development process typically involves:
asking questions about what the product will be like and who will eat it
looking at what competitors are doing in the same area
evaluating a range of existing and similar products
looking through recipe books at some of the established tried and tested ideas, and those from other times and cultures, which may provide inspiration
creating a mood or image boards to provide a visual image which communicates the concept being developed
brainstorming ideas
attribute analysis - considering the attributes or characteristics, egs. texture, key flavours, appearance
One approach to concepts is to see them as hooks onto which ideas can be hung and then developed, egs:
designing with nutrition in mind, eg. reduced fat products
designing for a particular group of people, eg. children
designing for a particular time of day, eg. breakfast foods
designing for particular occasions, eg. celebration foods
designing for a particular time of year, eg. seasonal salads
designing with current trends in mind, eg. organic foods
Other factors that might be considered during concept development:
constraints which may come into play, egs. costs and suppliers of available materials
factors concerned with the processing of ingredients
testing the concept against the market, using market research techniques to gauge the consumer's response and likely success of the product
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The role of evaluation in the innovation process
Product ideas, recipes and formulations are developed and refined until they are considered to meet the specification. Evaluation is an important part of this development process, for example:
sensory evaluation - subjective and objective tests to discover people¹s aesthetic responce to products (taste, touch, smell and sight)
use of ICT, egs. modelling ideas on screen, modelling ingredients, quantities and costs
nutritional and attribute analysis - examining and determining the qualities and characteristics for a product
disassembly - ie. taking a closer, look at a product, system or process, scrutinising it in detail and learning from what is observed
Teaching tips
Students need to be taught:
about product development
as well as developing their own skills in product development (ideas generation, innovation and creative thinking).
Food technology should provide them with these opportunities and these should be practically based wherever possible, ie. learning by doing - 'having a go' at some of the techniques of evaluating, analysing, investigating markets, generating and developing ideas.
These do not always have to be taught within the framework of an extended design and make assignment, (although students at all key stages should have the opportunity of being challenged to design and make their own food products). Instead these skills and techniques may be taught and practised within shorter, focused tasks. Indeed, a whole unit of work could be based on the topic of product development, including the development of knowledge and skills for investigating, evaluating, modelling and making, understanding and using materials, developing industrial practices awareness.
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Case Studies about innovation
A number of the case studies featured in the F-files provide examples
of innovation. They support teaching and learning about food product
design and manufacture and are designed to help improve understanding
about the processes and technologies involved in being innovative with
food, ie. industrial design practices. There are two specific case study
in the F- files on Being
a Food Product Developer 1 and Being
a Food Product Developer 2, providing examples of product development
in different contexts.
At the end of each case study there are activities to help students get the most out of the case study and signposts to specific further sources of information ('Making use of the case study - things to think about and do').
To find these case studies use the F-files search facility to search on innovation, or use the F-files pull-down menu to see the full range.
Some of these case studies have a Design Council Millennium Products logo which have been awarded for outstanding innovation.
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What makes a successful case study?
Look at the case studies presented in the F-files and refer to the Case Study Lines of Enquiry on which these case studies are based. To do this, go to the user notes.
What works well? What does not work so well? Is the information useful?
Is it accessible? Is it of interest to those learning or finding out
about the foods we eat? What alternative or additional approaches might
be taken? How might teachers use them to support their students? How
might they be used for teachers¹ professional development? Do the case
studies pose challenging issues and provoke critical thinking?
Further resources
Check out the FoodForum
PowerPoint Resources which
support the development of designing skills and which promote strategies
used by professional designers.
The Bright Ideas series of cd-roms
from DATA
have been developed to support the National Strategy: FS D&T
Programme - see Ask
the Expert for explanation of the National Strategy and D&T
Framework.
©foodforum.org.uk 2005. All rights reserved
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